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How To Clean Bumpers On Game Boy Advance

Handheld game panel by Nintendo

Game Male child Advance
Gameboy advance logo.svg
Nintendo-Game-Boy-Advance-Purple-FL

Indigo Game Male child Accelerate variant

Also known as iQue Game Boy Advance (China)
Developer Nintendo R&E
Manufacturer Nintendo
Product family Game Male child Advance family unit
Type Handheld game console
Generation Sixth generation
Release date
  • JP: March 21, 2001[two]
  • NA: June 11, 2001[1]
  • EU: June 22, 2001[three]
  • AU: June 22, 2001[4]
  • CHN: June eight, 2004[ citation needed ]
Lifespan 2001–2008
Introductory price US$99.99 [v]
Discontinued
  • JP: Q4 2006
  • PAL: Q4 2008
  • NA: Q1 2008
Units sold 81.51 million (as of June 30, 2010[update]) [6]
Media Game Boy Advance Game Pak
CPU ARM7TDMI @ 16.78 MHz, Sharp LR35902 (8080-derived) @ viii.388 or 4.194 MHz
Retention 32 KB internal, 256 KB external, 96 KB VRAM
Display TFT LCD, 240×160 pixels, 40.8×61.two mm[7]
Power 2 × AA batteries
Dimensions 82 10 144.5 x 24.5 mm
All-time-selling game Pokémon Ruby-red and Sapphire, 16.22 million units[8]
Backward
compatibility
Game Boy, Game Boy Colour
(GBA and GBA SP only)
Predecessor Game Boy Colour[nine]
Successor Nintendo DS
Related manufactures Game Boy Accelerate SP

The Game Boy Advance [a] (GBA) is a 32-fleck handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Male child Color. It was released in Nippon on March 21, 2001, in Due north America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland Prc equally iQue Game Male child Advance on June viii, 2004. The GBA is part of the sixth generation of video game consoles. The original model does not take an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlit screen, the Game Boy Advance SP, in 2003. A newer revision of the redesign was released in 2005, with a backlit screen. Around the same time, the final redesign, the Game Boy Micro, was released in September 2005.

Every bit of June 2010, 81.51 meg units of the Game Boy Advance series have been sold worldwide.[6] Its successor, the Nintendo DS, was released in November 2004[ten] and is backward compatible with Game Boy Accelerate software.

History [edit]

Contrary to the previous Game Boy models, which have the "portrait" form factor of the original Game Male child (designed by Gunpei Yokoi), the Game Boy Advance was designed in a "mural" form factor, putting the buttons to the sides of the device instead of below the screen. The Game Male child Advance was designed by the French designer Gwénaël Nicolas and his Tokyo-based design studio Marvel Inc.[11] [12]

News of a successor to the Game Boy Color (GB/GBC) start emerged at the Nintendo Space World merchandise show in late August 1999, where information technology was reported that two new handheld systems were in development. An improved version of the GBC with wireless online connectivity was codenamed the Advanced Game Boy (AGB), and a make-new 32-bit system was non fix for release until the following year.[13] On September 1, 1999, Nintendo officially announced the Game Boy Advance, revealing details most the system's specifications including online connectivity through a cellular device and an improved model of the Game Male child Camera. Nintendo teased that the handheld would first be released in Japan in August 2000, with the North American and European launch dates slated for the end of the same year.[14] Simultaneously, Nintendo announced a partnership with Konami to form Mobile 21, a development studio that would focus on creating engineering for the GBA to interact with the GameCube, Nintendo's dwelling house console which was too in development at the time under the name "Dolphin".[15] On August 21, 2000, IGN showed off images of a GBA development kit running a demonstrational port of Yoshi Story,[xvi] and on August 22, pre-production images of the GBA were revealed in an issue of Famitsu magazine in Nihon.[17] On August 24, Nintendo officially revealed the console to the public in a presentation, revealing the Japanese and North American launch dates, in add-on to revealing that x games would be available every bit launch games for the system.[18] The GBA was then featured at Nintendo Infinite Globe 2000 from August 24 to 26[xix] aslope several peripherals for the system, including the GBA Link cable, the GameCube - Game Boy Advance link cable,[20] a rechargeable battery pack for the system, and an infrared communications adaptor which would allow systems to exchange data.[21] In March 2001, Nintendo revealed details about the system's North American launch, including the suggested price of $99.99 and the xv launch games. Nintendo estimated that around 60 games would exist fabricated available for the arrangement by the end of 2001.[22] [23]

Project Atlantis [edit]

In 1996, magazines including Electronic Gaming Monthly,[24] Side by side Generation,[25] issues 53 and 54 of Full!,[ citation needed ] and the July 1996 issue of Game Informer [ commendation needed ] featured reports of a successor to the original Game Boy, codenamed Project Atlantis. Although Nintendo's expectations of releasing the organisation in at to the lowest degree one territory by the end of 1996[24] [25] would make that auto seem to be the Game Male child Color, information technology was described as having a 32-bit ARM processor,[24] [26] a 3-past-two-inch (seven.6 cm x 5 cm) color screen,[24] [25] and a link port[24] — a description that more closely matches the Game Boy Advance. Electronic Gaming Monthly reported the processor to be an ARM710, clocked at 25 MHz,[24] while Side by side Generation claimed it to exist a StrongARM SA-110, mayhap supporting 160 MHz.[26] Both were designed by Advanced RISC Machines (ARM), which as well created the CPU for the Game Boy Advance (and all Nintendo handhelds until the Nintendo Switch). In terms of software, information technology was announced that Nintendo of Japan was working on a game for the system chosen Mario's Castle, ultimately unreleased.[24] Nintendo suspended the Atlantis projection sometime in 1997, since the original Game Boy's 80% of the handheld marketplace share was considered likewise high to merit the release of a successor.[27]

During a panel discussion at 2009's Game Developers Briefing, a cancelled "Game Boy Accelerate predecessor" was shown on-screen, which looked similar a bulky Game Boy Color. While not named, Joystiq concluded this device was most likely Project Atlantis.[28]

Hardware [edit]

Technical specifications [edit]

The technical specifications[29] [xxx] [31] of the original Game Boy Advance are, as provided past Nintendo:[32]

Size Approximately 145 mm (5.seven in) x 82 mm (3.2 in) ten 24 mm (0.94 in) (WxHxD)
Weight Approximately 140 one thousand (4.9 oz)
Screen two.nine inch reflective thin-film transistor (TFT) color liquid-crystal brandish (LCD)
Display size twoscore.8 mm (one.61 in) by 61.2 mm (2.41 in)
Framerate 59.727500569606 Hz[33]
Power 2× AA batteries[34]
Battery life Approximately fifteen hours on average while playing Game Boy Accelerate games (varies depending on the Game Pak beingness played, volume setting and any external peripherals beingness used such as a screen light[35])
CPU sixteen.viii MHz 32-bit ARM7TDMI with embedded memory; eight.388 or 4.194 MHz Sharp LR35902 (8080-derived) for Game Boy and Game Boy Colour backward compatibility
Retentiveness 32 kilobyte + 96 kilobyte VRAM (internal to CPU); 256 kilobyte DRAM (external to CPU)
Resolution 240 × 160 pixels (3:two attribute ratio)
Color support fifteen-bit RGB (5 bits depth per channel), capable of displaying 512 simultaneous colors in "graphic symbol fashion" and 32,768 (215) simultaneous colors in "bitmap way"
Sound Dual 8-fleck DAC for stereo sound (called Direct Audio), plus all legacy channels from Game Male child. The DACs can exist used to play back streams of wave information, or used to output multiple wave samples processed or mixed in software by the CPU, facilitated past AMP IR3R60N
Input
  • Eight-way control pad
  • Six action buttons (A, B, L, R, Outset, Select)
  • Volume slider
  • Power switch
  • Serial I/O ("Link cablevision")
  • Cartridge I/O

Backward compatibility for Game Boy and Game Boy Color games is provided past a custom 4.194/8.388 MHz 8080-based coprocessor (Game Boy Advance software can utilise the audio tone generators to supplement the principal audio system), while a link port at the summit of the unit allows it to be connected to other devices using a Game Link cable or GameCube link cable.[twenty] When playing Game Male child or Game Boy Colour games on the Game Boy Advance, the L and R buttons tin can exist used to toggle betwixt a stretched widescreen format (240× 144) and the original screen ratio of the Game Boy (160× 144) . Game Male child games can be played using the same selectable color palettes as on the Game Boy Color. Every Nintendo handheld system following the release of the Game Boy Accelerate SP has included a built-in low-cal and rechargeable battery.

The Game Boy Advance second graphics hardware has scaling and rotation for traditional tiled backgrounds in its modes 1 and two and scaling and rotation for bitmaps in modes 3 through five (used less often on the GBA considering of technical limitations).[36] On each machine supporting this effect, it is possible to change the scaling and rotation values during the horizontal blanking flow of each scanline[ clarification needed ] to draw a flat aeroplane in a perspective projection. More complex effects such as fuzz are possible by using other equations for the position, scaling, and rotation of each line. The "graphic symbol mode" supports up to 4 tile map background layers per frame, with each tile being 8x8 pixels in size and having 16 or 256 colors. The "character mode" also supports up to 128 hardware sprites per frame, with any sprite size from 8x8 to 64x64 pixels and with xvi or 256 colors per sprite.[36]

Color variants [edit]

The Game Boy Accelerate has been bachelor in numerous colors and limited editions throughout its product. Information technology was initially available in Arctic, Black, Orange, Fuchsia (translucent pinkish), Glacier (translucent blue/majestic), and Indigo. Later in the organization's availability, additional colors and special editions were released, including: Red, Clear Orange/Blackness, Platinum, White, Gold, How-do-you-do Kitty edition (pink with Hello Kitty and logo on bezel), The King of Fighters edition (blackness with images on bezel and buttons), Chobits edition (translucent light blue, with images on bezel and buttons), Battle Network Rockman EXE two (light blue with images on bezel), Mario Bros. edition (Glacier with Mario and Luigi on bezel), and Yomiuri Giants edition (Glacier with images on bezel).

A number of Pokémon-themed limited-edition systems were made bachelor in Pokémon Center stores in Japan. These editions include: Gold Pokémon edition (Gilt with Pikachu and Pichu on bezel), Suicune edition (blue/grey with greyscale Pikachu and Pichu on bezel, and a Pokémon Centre sticker on the back), Celebi edition (olive green with Celebi images on bezel), and Latias/Latios edition (pinkish/ruby and purple, with images of Latias and Latios on bezel).

Games [edit]

With hardware performance comparable to the Super Nintendo Entertainment Organisation, the Game Boy Advance represents progress for sprite-based engineering. The arrangement's library includes platformers, SNES-like role-playing video games, and games ported from diverse 8-bit and 16-bit systems of the previous generations. This includes the Super Mario Advance series, as well as the arrangement's astern compatibility with all earlier Game Male child titles. While virtually GBA games utilize 2D graphics, developers have ambitiously designed some 3D GBA games that push button the limits of the hardware, including starting time-person shooters similar a port of Doom , racing games like V-Rally 3, and fifty-fifty platformers, like Asterix & Obelix XXL.

In Nippon, the concluding game to have been released on the system is Last Fantasy Six Accelerate on Nov xxx, 2006, which is also the final game published by Nintendo on the system.[37] In North America, the final game for the system is Samurai Deeper Kyo, released on February 12, 2008. Lastly, in Europe, two Games in 1: Columns Crown & ChuChu Rocket! is the last game for the organisation (and besides the final one released on the system overall), released on November 28, 2008. The Nippon-only Rhythm Tengoku, the first game in what would eventually get known exterior Japan as the Rhythm Sky/Rhythm Paradise series, is the final first-party-developed game for the organisation, released on August 3, 2006.

Compatibility with other systems [edit]

An accessory for the GameCube, known as the Game Male child Player, was released in 2003 as the successor to the Super Game Boy peripheral for the Super Nintendo Entertainment Arrangement. The accompaniment allows Game Boy Accelerate games, as well as Game Boy and Game Boy Color games, to exist played on the GameCube. However, some games may accept compatibility bug due to certain features requiring extra hardware. For example, games with built-in motility sensors (such as Yoshi's Topsy-Turvy) would require players to dispense the panel itself.

The GBA is the last of the three Nintendo handheld systems to bear the Game Boy proper name, games developed for it are incompatible with older Game Male child systems, and each game's box carries a label indicating that the game is "not compatible with other Game Boy systems". Nevertheless, games designed for older Game Boy systems are conversely uniform with the Game Boy Accelerate, with options to play such games on either their standard aspect ratios or a stretched fullscreen.

Game Boy Advance games are compatible with Nintendo DS models that support them with a defended GBA cartridge slot beneath the touch on screen, (specifically the original model and the Nintendo DS Low-cal), although they do not support multiplayer or features involving the use of GBA accessories because they do not accept the GBA's external peripheral port that these features require to function. The Nintendo DSi and Nintendo DSi Twoscore practise not take astern compatibility with the GBA and a few DS games that use the GBA slot.

Virtual Console [edit]

Every bit part of an Administrator Program for early adopters of the Nintendo 3DS organization, ten Game Boy Advance games, along with ten Nintendo Entertainment System games, were made available gratuitous for players who bought a organisation before the cost drop on August 12, 2011.[38] Dissimilar the other Virtual Console games for the system, features such as the Home menu or save states are missing, since the games are running natively instead of in emulation. 3DS systems that have custom firmware installed can besides install the ten bachelor games available to Administrator Program members. Many other Game Boy Advance games tin likewise be played via custom firmware by injecting a different game into one of the released Game Boy Advance games.[ citation needed ] Satoru Iwata stated Game Boy Advance games will exist available on the Wii U'south Virtual Console sometime during April 2014.[39] On April iii, 2014, the first of the announced GBA games, Advance Wars, Metroid Fusion, and Mario & Luigi: Superstar Saga, were released for the Wii U's Virtual Console.[40] A Virtual Console library of Game Boy Advance games was launched for the Wii U console. Like to the original DS and DS Lite, all of the Virtual Console releases are single-histrion simply, every bit they practise not emulate multiplayer features enabled past Game Link cables.

Accessories [edit]

Official [edit]

The Wireless Adapter was packed in with Pokémon FireRed and LeafGreen

Nintendo released various addons for the Game Boy Advance, which include:

  • Wireless Adapter: Released in 2004, this adapter hooks up to the dorsum of the Game Boy Advance. It replaces link cables and allows many people to link together. Information technology marketed for US$xx and came included with Pokémon FireRed and LeafGreen. Because it was released and so belatedly in the Game Boy Advance's life, fewer than 20 games back up this hardware. The adapter'south usefulness is most axiomatic in Pokémon, equally FireRed/LeafGreen and Emerald characteristic a "Union Room" where up to twoscore people can enter to battle or trade Pokémon. A Game Boy Micro version was released interacting fully with both models of the Wireless Adapter.
  • Game Boy Advance Infra-Red Adapter: This adapter was included with the game Cyberdrive Zoids, every bit it is just compatible with this game. The adapter was non sold separately. This is besides currently the just Game Boy Accelerate accessory that has non been remade for the Game Boy Micro.
  • Nintendo GameCube – Game Boy Accelerate link cable: The link cablevision is used to connect the Game Boy Advance to the GameCube for interoperability between corresponding games.[20] There are not many compatible games; notable games are Final Fantasy Crystal Chronicles, Pac-Human being Vs., and The Legend of Zelda: Four Swords Adventures, allowing up to 4 players to use their Advance or SP handheld as a controller that has additional information on the screen, as well as The Legend of Zelda: The Wind Waker, allowing additional content to exist unlocked through Tingle, one of the characters in the game. When using the cable in the game "Animal Crossing", players would be greeted by the in-game character Kapp'n at the dock who would transport them to a previously inaccessible isle. The device works for Pokémon Colosseum and Pokémon XD which lets y'all trade Pokémon dorsum and along to its GBA iterations (Pokémon FireRed, LeafGreen, Ruby, Sapphire, and Emerald), besides assuasive you to transfer Jirachi to Pokémon Ruby-red and Sapphire using the Pokémon Colosseum Bonus Disc. In improver, it can be used to transfer Chao between Sonic Adventure two: Battle, Sonic Adventure DX Director's Cut, Sonic Accelerate, and Sonic Advance ii. Finally, it tin be used to unlock the "Fusion" skin for Samus (that was introduced in Metroid Fusion) for use in Metroid Prime, provided that the role player has also met certain conditions in both Fusion and Prime.
  • Play-Yan: The Play-Yan is an MP3/MPEG4 player for the Game Male child Advance and Nintendo DS. The cartridge is slightly broader than a normal Game Male child Advance cartridge and includes a congenital-in headphone port likewise every bit an SD Card slot. Music or videos that users have downloaded from the Internet can be transferred onto an SD Card and slotted into the Play-Yan device. Nintendo has released several mini-games for the Play-Yan that tin be downloaded from their website, although Nintendo subsequently removed all minigame functionality through a firmware update. The Play-Yan was initially available in Nippon only but was released in Europe as the Nintendo MP3 Player on Dec 8, 2006, with the MPEG4 functionality removed. The Play-Yan was never released in North America.
  • e-Reader: The eastward-Reader is a scanning device that plugs into the game cartridge slot of the Game Boy Advance. Specialized cards with codes along the side and bottom are slid through the slot, scanning the card into the Game Boy Advance. Many ideas for the e-Reader include cards that scan classic games similar Donkey Kong and Excitebike onto the handheld ready to play, as well every bit a collaboration with Super Mario Advance iv and Pokémon Cherry and Sapphire to have cards that unlock the content. GameCube games like Animal Crossing have cards with unlockable content as well, and the Pokémon Trading Card Game playing cards too prefer the eastward-Reader codes. The e-Reader works with the Game Boy Player and Game Boy Advance SP, but cannot fit into the Nintendo DS's Game Boy slot (still it can fit into the Nintendo DS Lite'south Game Boy slot). Though it failed to take hold of on in the United states of america, information technology proved to exist very popular in Japan. It was non released in Europe.
  • Game Boy Advance Video: These cartridges contain two episodes of thirty-minute cartoon programs. First released in North America in May 2004, these cartridges included cartoons such every bit Dragon Ball GT, Pokémon, SpongeBob SquarePants, Sonic X, Teenage Mutant Ninja Turtles, and Yu-Gi-Oh!. The movies Shrek, Shrek ii, and Shark Tale are besides available for Game Boy Accelerate Video and all 3 are full movies. Due to the Game Boy Accelerate screen ratio, the three movies are in their widescreen format. These cartridges brandish an error when inserted into a GameCube via a Game Boy Player.
  • Cleaning cartridge: A white cartridge that has a soft textile within so that it cleans the connectors of the Game Male child Advance when inserted. It can besides exist used to clean Slot 2 of the Nintendo DS or DS Lite.
  • Mobile Adapter: The device works with Game Boy and Game Male child Advance systems to connect to mobile phones for remote play. Information technology was released in Japan and was uniform with Pokémon Crystal.[41] [42] [43]

Unofficial [edit]

Other accessories for the Game Male child Accelerate include:

  • Afterburner: The Afterburner is an internal front-lighting system manufactured past Triton Labs and released in mid-2002.[44] The installation consists of disassembling the organisation, removing some plastic from the interior of the case, attaching the lighting mechanism to the screen, and soldering two wires to the motherboard for power. Optionally, a potentiometer or an integrated circuit could exist added to allow adjusting the brightness of the light. When the initial version of the Game Boy Advance SP was released, information technology included a very similar integrated lighting system. This was replaced in the subsequent version of the Game Male child Accelerate SP with a backlit display. According to Triton Labs, the Afterburner achieved considerable success during the lifespan of the GBA, with many gamers buying it though the kit voids the arrangement's warranty, and the company had minor problem keeping up with need for the accompaniment during the 2002 holiday season.[44]
  • WormCam: This device by Nyko attaches to the tiptop of the Game Boy Advance and connects to the link port of the GBA. This device functions as a digital camera which allows digital pictures to be taken. The snapshots can so be uploaded to a PC with the USB cable and software provided. This camera'due south strange shape prevents it from beingness used with the GBA SP.[45] [46]
  • Glucoboy: This is a blood glucose monitor with built-in games released in Australia in 2007 for children with diabetes.[47]

Revisions [edit]

Game Boy Advance SP [edit]

In early 2003, Nintendo introduced a new grade-factor for the handheld, known as the Game Male child Advance SP (model AGS-001). The redesigned unit resembles a pocket-size laptop figurer, including a folding instance approximately one-half the size of the original unit. It likewise supports a rechargeable lithium-ion battery, a significantly brighter LCD screen, and an internal front-light that can be toggled on and off. The redesign was intended to address some common complaints about the original Game Boy Advance, which had been criticized for being somewhat uncomfortable to use, especially due to an overly night screen.[48] [49]

Backlight model (AGS-101) [edit]

Game Boy Advance SP (model AGS-101)

Effectually the same fourth dimension equally the release of the Game Boy Micro, Nintendo released a new backlit version of the SP (model AGS-101). The switch that controls the low-cal now toggles between "normal" (which itself is already brighter than the original Game Boy Accelerate SP'south screen), and "brilliant", an intense brightness level similar to an LCD idiot box.

Game Boy Micro [edit]

In September 2005, Nintendo released a 2nd redesign of the Game Boy Advance. This model, dubbed the Game Boy Micro, is similar in mode to the original Game Boy Advance's horizontal orientation, but is much smaller and sleeker. The Game Boy Micro besides allows the user to switch between several colored faceplates to let customization, a feature which Nintendo advertised heavily around the Game Boy Micro'due south launch. Nintendo also hoped that this "fashion" feature would help target audiences outside of typical video game players. Dissimilar the previous Game Boy Accelerate models, the Game Boy Micro is unable to support Game Boy and Game Boy Color titles. The Game Boy Micro did non make much of an bear on in the video game market place as it was overshadowed by Nintendo's other portable, the Nintendo DS, which also played Game Boy Advance cartridges.[50]

Reception [edit]

Upon its North American release, IGN praised the Game Boy Advance'south graphical capabilities and bombardment life, but criticized the organization's shoulder push button placement and noted the system's high price tag which "may be a tad flake too high to eat," ultimately scoring the system with an "8.0" out of ten. They also pointed out the organisation'south lack of a backlight which occasionally got in the style of playing games.[51] ABC News praised the Game Boy Advance'southward graphics, grip and larger screen, stating that "You lot've never had as much fun playing onetime games."[52]

Reviewing for CNET, Darren Gladstone scored the system with a 7.0 out of 10, praising its graphical performance and backwards compatibility, but beingness considerably critical of the system's lack of a backlit screen, noting that it makes it "well-nigh incommunicable" to play in normal lighting conditions. Gladstone ultimately suggested the sleeker and backlit Game Boy Advance SP over the system despite noting that its cheaper price may "appeal to gamers on a lower budget."[53] Despite ending support in 2010, ROM hacks, fan games, and Homebrew games are notwithstanding being developed by indie communities for the GBA.

Sales [edit]

Nintendo hoped to sell 1.1 million Game Boy Advance units by the end of March with the system'due south Japanese debut, and anticipated sales of 24 1000000 units before the finish of 2001; many marketing analysts believed for this to be a realistic goal due to the company's lack of major competition in the handheld video game market place.[54] Within the first week of its N American launch in June, the Game Boy Advance sold 500,000 units, making information technology the fastest-selling video game console in the Usa at the fourth dimension. In response to strong sales, Nintendo ordered 100,000 units to send to retail stores, hoping to send some other one-half million of them by the end of June.[55] The Game Boy Advance also became the fastest-selling organization in the U.k., selling 81,000 units in its start week of release and chirapsia the PlayStation two'due south previous record of 20,000 units.[56] In 2004, the organization's sales in the United kingdom surpassed one million units.[57]

On December 1, 2006, Nintendo of America released launch-to-date information indicating that the company had sold 33.6 million units of the Game Boy Advance series in the United States.[58] In a Kotaku article published on January eighteen, 2008, Nintendo revealed that the Game Boy Advance series had sold 36.ii million units in the Usa, as of January 1, 2008.[59] As of December 31, 2009, the Game Boy Advance serial has sold 81.51 million units worldwide, 43.57 million of which are Game Male child Accelerate SP units and 2.42 meg of which are Game Boy Micro units.[60]

Afterward the Game Boy Accelerate's back up lessened, the most pop software became mostly games oriented to younger gamers.[61]

See besides [edit]

  • Visteon Dockable Entertainment

Notes [edit]

  1. ^ Japanese: ゲームボーイアドバンス, Hepburn: Gēmu Bōi Adobansu

References [edit]

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External links [edit]

  • Official website (archived)
  • Game Boy Advance at Nintendo.com (archived versions at the Internet Archive Wayback Machine)
  • Game Male child Accelerate at Curlie

Source: https://en.wikipedia.org/wiki/Game_Boy_Advance

Posted by: brownwitheme.blogspot.com

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